sorcerer expanded spell list tasha

So you cant even save your friends. Arms of Hadar or Find Familiar for level 1, along with Chaos Bolt? Passwall is another spell that may seem odd. With the exception of Metamagics and spellcasting (unless they have a limit), you can't use more spell points in one go than your sorcerer level (such as when using Sorcerous Fortitude). This greatly increases the flexibility of the class, bringing it closer in line with the Bard for spell options. Each follows the these rules: Theme over power (choices are meant to be thematic, not optimal), Expanded initial list (initial lists can be pulled from outside the initial class, but attempt to remain thematic to the subclass, ie Divine Soul), Strict retraining criteria (limited options to replace each spell). For the other subclasses, here is a list. Cookie Notice Expanded Sorcerers Spells - Post Tasha's Cauldron of Everything - Reddit You unleash the full power of your blood, covering yourself in scales and becoming a dragon. I prefer to give the subclass spells that evoke draconic themes regardless of dragon type. For level 1 I'd lean towards Find Familiar and Chaos Bolt rather than Arms of Hadar, as I think a familiar fits well with the wild magic theme (and a spellthat can potentially last for an entire campaign is nice when casting anything can come with a risk). Though I'd probably lean towards Alter Self and Thunder Step personally from the four, though it's a tough call, asI find Enhance Ability really useful (especially when Sorcerers can double as a party's face with high Charisma depending upon the party makeup, so advantage on charisma checks is fantastic for that). This form last for 1 minute, during wich you gain a series of benefits that varie depending on your sorcerous origin. You learn additional spells when you reach certain levels in this class, as shown on the Draconic Spells table as well as the Ancestral Spells as determined by the type of your Dragon Ancestor. "Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup. You might give your character a flaw that has to do with the draconic greed for treasure. The total of the new resource is the added value of both sorcery points and spell points. Edit: Further Thoughts As others pointed out, WoTC might got carried away with this rule. I thought this was a great idea as one of the issues with the Sorcerer is their very limited spell total. In comparison to Heal this is great for 7 Sorc points. Do you think I did a good job? Optional 1st-level sorcerer feature (replaces spell slots), Instead of using regular slots like other casters, you use the Spell Point Variant Rule (DMG, page 288-289). DnD 5e - Expanded Spell Lists for Non-Tasha's Sorcerer Subclasses Psychic Defenses: Resistance the psychic damage and advantage on charmed and frightened. Tasha's Cauldron: Sorcerer Changes and New Subclasses and Spells Draconic Bloodline - Evocation/Abjuration - Wizard/Druid, 1st Absorb Elements/Chromatic Orb 2nd Dragon Breath/See Invisibility 3rd Protection From Energy/Fly 4th Polymorph/Stoneskin 5th Destruction Wave/Immolation, Divine Soul - Divination/Abjuration Cleric/Paladin, 1st Command/Alignment Choice 2nd Lesser Restoration/Augury 3rd Revivify/Spirit Guardians 4th Death Ward/Banishment 5th Commune/Circle of Power, Shadow Magic - Necromancy/Illusion - Warlock/Wizard, 1st Ray of Sickness/Cause Fear 2nd Shadow Blade/Invisibility 3rd Summon Shadowspawn/Speak with Dead 4th Shadow of Moil/Black Tentacles 5th Enervation/Negative Energy Flood, Storm Sorcery - Evocation/Conjuration - Druid/Wizard, 1st Thunderwave/Fog Cloud 2nd Warding Wind/Misty Step 3rd Call Lightning/Fly 4th Storm Sphere/Summon Elemental (Air) 5th Maelstrom/Cone of Cold, Wild Magic - Transmutation/Evocation - Bard/Druid, 1st Chaos Bolt/Colour Spray 2nd Mirror Image/Alter Self 3rd Blink/Summon Fey 4th Hallucinatory Terrain/Polymorph 5th Animate Objects/Reincarnate, Scan this QR code to download the app now. You can use only one Metamagic option on a spell when you cast it, unless otherwise noted. This definitely feels unique and has a bit of a cursed feeling to it. 1st Chaos Bolt, Roll D8 at long rest and get a random one 1Tasha's Caustic Brew 2Frost Fingers 3Burning Hands 4Magic Missile 5Witch Bolt 6Chromatic Orb(Poison only) 7Wrathful Smith 8Thunderwave, 3rdAlter Self but roll 1d3 for option, Mirror Image, 5thFireball but roll 1d8 and get Chaos bolt damage type change, Elemental Weapon but 1d5 for damage type, 7thPolymorph, Roll 1d8 1Summon Fey(4th Level) 2Summon Undead(4th Level) 3Summon Shadowspawn(4th Level) 4Summon Lesser Demons (4th Level)5Summon Abberation 6Summon Construct 7Summon Elemental 8Summon Greater Demons, 9thDream, Roll D8 at long rest and get a random one 1Vitriolic Sphere (5th Level)2Cone of Cold 3Flame Strike 4Bigby's Hand 5Call Lightning(5th Level) 6Cone of Cold(But Poison) 7Staggering Smite(5th Level) 8Destructve Wave, It's not perfect so leave questions and improvements as replies. For example, I could see a wintry Storm Sorcerer swapping Fog Cloud for Ice Knife. Bigbys Hand can be a draconic claw summoned to aid the caster. Wild Sorcerer. If only Tasha's had had unique sorcerer spells, they could have fixed this issue. They ignore the combat and flee from it. three-quarters cover against targets of the spell. Then you can use this as an action then explode the people behind you. Chromatic Orb can use the element of your choice based on your draconic bloodline or the monster youre fighting when you cast it. Shadow illusion/necro as the associated spells sounds good. Wizards of the Coast LLC.Use, modification, and distribution of Wizards of the Coast's content is under theOpen Game License v 1.0aCopyright 2000, Wizards of the Coast, Inc.Flutes Loot Privacy Policy. Spell swapping mitigates these problems (precedence in the TCoE Sorcerer subclasses). PDF U A Subclasses Revisited Dragon lairs can summon appropriate elementals just by existing, so I feel like we're missing something. Adding it to the list is redundant. You must use the result of the second Also, you can't use spell points to cast a spell a level you couldn't normally cast (such as casting a lvl 4 spell at level 3), even if you have enough points to do cast it. For the Draconic Bloodline, I would specify that the elemental spells have poison damage instead of thunder when you cast them. during the casting of the spell. Otherwise, Your set lists are fine, I do think the schools could be a little limiting in some cases and players might ask why they can't learn X spell even though it really fits the theme. I really like the edited spell lists. I fully expect that Wizards will be releasing an Unearthed Arcana based on this very concept at some point in the future. Cantrips: Green Flame Blade Boomer Blade Lightning Lure Mind Sliver Sword Burst dnd 5e. So, a couple of friends of mine and I decided to cook up some expanded spell lists for the Sorcerer, for a Westmarch server were all in, as you can tell by the title and I was hoping to get some opinions on them. Let's talk about the spells you'll always get. A lot of the spells they get seem to step on wizards. Just good ones to have. Revelation in Flesh:Bonus action and some sorc points and you can choose some odd features for yourself. Those are the most "chaotic" spells that I think could possibly fit (while still not being a good fit at all). Be part of the community. I like to think we made some appropriate and thematic choices but cant help but feel that Shadow and Storm might be a bit too damaged focused, whereas Wild Magic might be a bit weak, but I suppose its up for debate. Repeat as often as necessary. I believe any of these spells can fit with the Wild Magic Sorcerers theme described in the PHB. Plus it's normal spell choices already have way more options. Changed Wild Magic Metamagic. Each Patron has a list of spells. You use your Charisma whenever a spell refers to your spellcasting ability. When you use a spell, you expend a number of spell points determined by the spell level. Unlock 249 exclusive posts. Expanded Sorcerers Spells - Post Tasha's Cauldron of Everything Subclass So, a couple of friends of mine and I decided to cook up some expanded spell lists for the Sorcerer, for a Westmarch server we're all in, as you can tell by the title and I was hoping to get some opinions on them. Not even with careful metamagic as its not a spell. So the expanded spell list is not a list of auto-obtained spells (like cleric domain spells), but . Ideas for expanded spells known for Sorcerer subclasses not in Tasha's Add images and "prettyfy it" once everything done. Overall: Doesnt fix the core issues of the sorcerer but it doesnt add new issues either. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. 1d6 CR 0 beasts apear arround you. When using a divine soul sorcerer, the alignment of your source of power determines you extra spells. For more D&D discussion: Absorb Elements EEPC / XGtE: A fantastic defensive option at any level, this will save your life when you encounter an unpredictable source of elemental damage like as a trap or a spell.The bonus damage on your next attack is largely useless, but it still feels cool when you use it. overcoming immunity and resistance to The new spell must be an evocation or illusion spell from the sorcerer, warlock, or wizard spell list. with magic for 1 minute. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list or the sorcerer spell list. You can replace one spell you gained from this feature with another spell of the same level when you gain a sorcerer level. Once you gain an origin spell, you always have it learned, and it doesn't count against the number of spells you can learn. If cast using sorcery points it ignores resistance to its damage type. Added Spell Point Variant rules. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. These features expand the existing class features for every published class except the Artificer, updating their class design based on the years of learning Wizards of the Coast has gained in the 6+ years since 5th edition's initial release. Other than Chaos Bolt and Summon Fey Spirit, I can't think of any spells that seem like a natural fit for Wild Magic. Clockwork can get any Abjuration or Transmutation from the same classes. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. When casting a spell, you can use 1 sorcery points to activate your Soul of Lost Ostoria even when you are not using one of your Ordning spells. For the Shadow Sorcerer its redundant to haveDarkness as a spell since they already get it as part of their subclass feature. Most of what's here is either new in this book, or picking up spells that wizards could cast and sorcerers couldn't. The interesting exception is flame blade, which was previously druid-only. When obtaining the metamagic feature, you gain an additional metamagic, determined by your Sorcerous Origin. If your dragon ancestry's damage isn't on the Elemental Adept list, it's added to it. You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn an additional sorcerer cantrip of your choice at 4th level and another at 10th level. To that end, Ive combined the less populated damage types and created a new spell based from cone of cold to represent the realization of a dragon's most powerful feature: their breath weapons. Known spells isnt the problem as much as metamagic and sorcery points. When you use a spell that targets a single creature that is 30 or less feet away from you, you can use 1 Sorcery Point to teleport to an unoccupied space you can see within 5 feet of that creature, as long as both of you are in the same surface. I like this concept. The nature of Storm sorcery begets spells born of Evocation and Conjuration magic. Spells gained from this feature count as Sorcerer spells for you. The spell is also casted to 1d4 creatures near the target (from closest to furthest). Manage Settings But this just gets expensive and generally is not worth it. When using the spell point variant rule, you don't have spell slots as usual. #1 Feb 18, 2021 Alesz19 View User Profile View Posts Send Message Adept Join Date: 9/15/2019 Posts: 36 Hi everyone! With Sorcs being unable to change spells as easily it does help when you want spells like Fireball and can never change. Work with your sorcerer to find out what spells off of the various lists would best fit what he is hoping for. I will admit that only now reading this thread again did I discover that you could even change out the prepared spells given to each subclass. This homebrew aims to expand this concept outside the Aberrant Mind . You awaken your draconic ancestry and expel elemental energy from your mouth. #1 Sep 6, 2021 Thazzle View User Profile View Posts Send Message Adventurer Join Date: 8/16/2017 Posts: 6 Hi, I was creating a Divine Soul sorcerer and realized that there's no option to add the expanded cleric spell list printed in Tasha's Cauldron of Everything. Conjure animals for Wild Magic I'm really not sure about. Sorcerer expanded spell lists (5e) With the changes in Tasha's Cauldron of Everything, some sorcerer subclass options have access to many more spells. But that still needs material components. So far I've come with these two lists for Divine Sould and Draconic Bloodlines respectively. At level 6 you deal 1d10 extra force damage with that attack. Most things are reprints from SCAG which is no longer Adventure League legal.3rd: Metamagic optionsSeeking Spell: Honestly not too impressive. You learn an additional sorcerer cantrip of your choice at 4th level and another at 10th level. The spells they could replace them with could be any Conjuration or Transmutation spell, probably. 3rd-level sorcerer feature (enhances Metamagic) Tasha's Cauldron of Everything Bard Guide | New 5E Bard Options But most of the spells here are ones that I would definitely routinely use. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th. You can replace one spell you gained from this feature with another spell of the same level when you gain a sorcerer level. Arms of Hadar or Find Familiar for level 1, along with Chaos Bolt? Expanded Spell List 1st Level Faerie Fire. Changed sorcerous recovery. I also imagine inanimate objects coming to life. I didnt select Darkness because the subclass feature Eyes of the Dark already gives it to the character. Jarred doesnt really care as he thinks that spell choice isnt the issue with Sorcerers. I'm not a big fan of that subclass, but still think it would be good just to fill it in. Genie Warlock 5E Guide | Warlock Subclass from Tasha's Cauldron Also, they can switch out their spells to spells from the Evocation or Conjuration school of magic. Discord: https://discord.gg/dndnext Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Connect via private . Should Divine Soul get an additional spells list? In my next campaign (whenever that will be), I would like to implement expanded spell lists for all sorcerers, but I think it would be appropriate to only give a single spell per spell level to the older subclasses, in order to keep the Tasha's subclasses feeling somewhat special while still closing the gap significantly. When I specify potential spells to swap, Im talking about theme-relevant spells, not mechanically-superior spells. Spellcasting, Sorceous Origin, Magical Conduit, Spell Points, Spell Versatility, Metamagic, Origin Metamagic, Metamagic Options, Ability Score Incrase, Proficiency and Sorcerous Versatility, The target emmits light as per the Light spell for 1 minute, The target's next saving throw is made with 1d4 added to it, The target's next saving throw is made with 1d4 substracted to it, The creature gains +1 AC until the start of your next turn, The creature loses -1 AC until the start of your next turn, The target gets Disguise Self casted on it. I would make every expanded list with core spells, but then add in an asterisk that says something like "if your DM lets you choose spells from XGtE, consider swapping X core spell for Y from that book." . You can change a metamagic option at 4th level and cantrips. Not an amazing but its nice when you need it. Tasha's Cauldron of Everything Breakdown, Part Six Describe Mage Armor as a shadowy shroud protecting the Sorcerer. Trance of Order: Bonus action to enter a state where you cant roll below a 10. You can also replace one of the options you chose for the Metamagic feature with a different Metamagic option available to you. It suggests being pickled or exposed to other planes of existence to alter the character. Do you want unique options for your games? When I picture Wild Magic, I see a character who accidentally alters the world around them. I'm very much open to other suggestions. If only Tasha's had had unique sorcerer spells, they could have fixed this issue. Getting to reroll a d20 in nice but 2 sorc points is a lot. You could make False Life the spell to take Mage Armors place and flavor it the same way. 5th level could be Bigby's Hand and Wrath of Nature? Once for free is good. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one. I think the temptation with this subclass is to give it dragon-color-specific spells. Seems more thematic. Published Nov 7, 2020 Every Dungeons & Dragon spell has been confirmed for the upcoming Tasha's Cauldron of Everything book, including three named after the witch herself. I agreed with them and collected their ideas into a pdf. For summon elemental, unless you gain this spell from another source you can only summon air and water elementals. All rights reserved. This is such a waste of a class feature. What is the expanded spell list for warlocks? Pathfinder 2e Adult Red Dragon Discussion - Now with more tactical choices! They did so much for the ranger and it feels like those changes were pretty great. Here's what I'd do differently: Okay, for the Divine Soul Sorcerer, I would do something different from the other sorcerer subclasses. . It's almost like we should have waiting before jumping to conclusions, instead of inventing wild conspiracy theories about Jeremy Crawford secretly wanting to retire the class. A creature takes 8d8 elemental damage that matches your draconic ancestry on a failed save, or half as much damage on a successful one. Spells of 6th level and higher are particularly taxing to cast. Not many things have AC higher than 19 which youll have around 14th level. When you cast a spell that deals damage, you can use 1 sorcery point to change it's damage to cold or lightning damage. Enjoy your adventures this weekend. For Draconic, I'd let them switch out the bonus spells to spells from the Evocation or Enchantment school of magic. Just wish they dedicated some more resources here. Everything for the Shadow Sorcerer looks good, as well as the Storm Sorcerer. It feels a bit weird for a sorcerer. At Higher Levels. Also, if that HB is very similar to an already done subclass, using the already done spell list and metamagic is a good idea too. Cantrips don't require spell points to use You can't reduce you spell points to less than 0. Clockwork Cavalcade: Heal 100 HP, End 6th level spells affecting creatures or objects of your choice. Prismatic spells at higher levels would be appropriate for their different colors do different things approach, but color spray while visually similar only does one thing so I probably would leave out. This also helps with people wanting to make element specific sorcerers. Other stormy spells feel on brand for this Sorcerer, but I prefer lightning and thunder spells that synergize with Heart of the Storm. Many people have had the idea to extend a helping hand to the older sorcerer subclasses by giving them the same treatment. You gain a number of temporary hit Transmuted Spell: This is great for flavor though less important mechanically. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level, from the sorcerer, warlock, or wizard spell list. 12. But some do and when they do youre going to be quite glad you have this. sorcerer. The spells they get are much worse than Aberrant mind. The book gave us two new subclasses: the Aberrant Mind and the Clockwork Soul. Note: Unlike other origins, storm magic is a well explored topic in 5e providing many thematic options. Monstrous Compendium Vol 3: Minecraft Creatures, Ideas for expanded spells known for Sorcerer subclasses not in Tasha's, https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/82135-yep-cult. Freedom of Movement and Polymorph for level 4? I really like the Secret Chest spell for a dragon hoard. You must, otherwise obey all the restrictions for selecting. All rights reserved. Honestly I think this is great. Made me giggle. 3rd-level sorcerer feature (enhances Metamagic). Because this scales with bigger spell slots, it can stay relevant even at higher levels. On a failed save, the target takes 3d6 psychic damage, and it can't take a reaction until the end of its next turn. For a better experience, please enable JavaScript in your browser before proceeding. Thanks for reading! Same with the Wall spells, though all the above are available if Dragon Sorcerers have access to Evocations and Conjuration (lots of elemental themed spells in Conjuration, so it makes sense). Expanded Spell List for the older Sorcerers? - Giant in the Playground See the final part of this document to see the expanded sorcerer spell list. True neutral is considered Neutral withing the Divine Equalizer. Im lending a hand to any dungeon master looking to implement them as homebrew in their games or any player looking for ideas to pitch to their DMs. Storm evocation/conjuration sounds good, but I'd probably let them pull from the druid/sorc (instead of warlock/wizard/sorc) list to reflect the more primal nature of the subclass. Chaos Bolt is just chaos bolt, it's a good one to represent "I just throw raw magic at my enemy and see what happens". access to the following ways to spend your I recommend allowing the expanded spell list on all warlocks. You must use the new rolls. Will somewhat disagrees from his experience with sorcerer as he felt it had a pretty shallow spell depth. With Wizard of the Coast's latest release Tasha's Cauldron of Everything came expanded spell lists for the two new Sorcerer Subclasses Abberant Mind and Clockwork Soul. As normal, you can't increase an ability score above 20 using this feature. Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots. A lineage with divinity can come in many forms that dont involve light and righteousness, after all. spell list. of the other listed types: acid, cold, fire, lightning, poison, thunder. The target must make an Intelligence saving throw. I also recommend flavoring Mirror Image to be shadowy duplicates of yourself while your proper form becomes shadowy to match them. But taking some of the wizard ones may make for great out of combat uses. Note that the Schools of Magic and Class Spell Lists provided with each set of spells follow the Psionic and Clockwork Magic features detailed in the Aberrant Mind and Clockwork Soul Sorcerer, being the available and appropriate lists that Sorcerers can trade a spell of an appropriate level from the expanded spell lists for, acting as if they know it through the expanded spell list. Additional Warlock Spells (Addition): Everything added by this optional feature makes sense on the Warlock's spell list, And surprisingly few of them are additions from existing sources (just 4). It removes failure as an option for a minute. In this document I have only added Origin Spells and Metamagics for Oficial content (even if it's UA). Protection from Evil and Good is alright but loses its luster as time goes on as you can concentrate on better spells usually. I made a spell list for it I was asking if anyone liked what I put on it not an idea for your own one sorry for wording it bad, spells are already on sorcerer spell list, I am leader of the yep cult:https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/82135-yep-cultPronouns are she/her, Yeah but spells in a subclass spell list are prepared without having to waste preparation slot so they're free thunderwave/blight. It seemed fine to limit the swap choices for the expanded spell lists. Boasting the fewest spells known and fewest unique spells of any class, Sorcerers are not quite the wellsprings of magic they claim to be. If you already have THP, you can add this 1d8 to them, The spell isn't casted, instead, you recover 4 sorcery poins, The target's aligment is changed to the contrary aligment until the end of your next turn, Arms of Hadar, Dissonant Whispers, Mind Sliver, Evard's Black Tentacles, Summon Aberration, Compelled duel, Searing Smite, Thunderous Smite, Wrathful Smite.

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sorcerer expanded spell list tasha